This is my first post on the forum so my apologies in advance if this is the wrong place to post this. I am trying to make a simulator style backpack with a custom inventory capacity but I am not too sure where to start. I have looked around the forum and youtube but none of the videos have really helped me reach this goal. If you guys have any suggestions on what I should do they’d. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. Roblox Snow Shoveling Simulator is a game that you can download and play on Roblox gaming platform. This Roblox Snow Shoveling simulator is developed by 2 main developers, i.e., Lotterman 23 and FM Trick. One more developer helps them out in creating the game, i.e.
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- EXECUTE IT TO ACTIVATE/DEACTIVATE AUTO OPEN EGGS (and auto money farm)
- ]]
- local plr = game.Players.LocalPlayer
- if v:FindFirstChild('Item') and v.Value false then
- game.ReplicatedStorage.Events.ShopEvents.requestBuy:FireServer(v.Name, 'Magnet')
- end
- for _,v in pairs(plr.BackpackInventory:GetChildren()) do
- game.ReplicatedStorage.Events.ShopEvents.requestBuy:FireServer(v.Name, 'Backpack')
- end
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(5000)
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(50000)
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(500000)
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(1500000)
- if plr.ChickenStats[i].Bought.Value false then
- game.ReplicatedStorage.ChickenEvents.buyChicken:FireServer(i)
- if plr.ChickenStats[i].Level.Value < 9 then
- game.ReplicatedStorage.ChickenEvents.requestUpgrade:FireServer(i,v)
- end
- game.Players.LocalPlayer.Character.Island:Destroy()
- Island = Instance.new('LocalScript', game.Players.LocalPlayer.Character)
- Island.Source = [[local folder = workspace.IslandInfo
- repeat
- until plr.Character
- local root = plr.Character:WaitForChild('HumanoidRootPart')
- folder.Island.Touched:connect(function(hit)
- local torso = h.Parent:FindFirstChild('HumanoidRootPart')
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)
- d = false
- root.CFrame = CFrame.new(folder.islandtp.Position)
- d = true
- end
- folder.Main.Touched:connect(function(hit)
- local torso = h.Parent:FindFirstChild('HumanoidRootPart')
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)
- d = false
- root.CFrame = CFrame.new(folder.returntp.Position)
- d = true
- end
- _G.eggs = true
- end
- local plr = game.Players.LocalPlayer
- v.Value = true
- if game.ReplicatedStorage.Tools:FindFirstChild('Spirit Magnet') and not plr.Backpack:FindFirstChild('Spirit Magnet') then
- game.ReplicatedStorage.Tools['Spirit Magnet'].Parent = plr.Backpack
- if plr.PlayerGui.GameHUD:FindFirstChild('FullBackpack') then
- plr.PlayerGui.GameHUD:FindFirstChild('FullBackpack'):Destroy()
- while _G.farm do
- local plr = game.Players.LocalPlayer
- if plr.Backpack:FindFirstChild('Spirit Magnet') then
- game.ReplicatedStorage.Events.MagnetEvents.requestGrab:FireServer('65',plr.Backpack['Spirit Magnet'])
- game.ReplicatedStorage.Events.MagnetEvents.requestGrab:FireServer('65',plr.Character['Spirit Magnet'])
- game.Workspace.Rings.Sell.CanCollide = false
- game.Workspace.Rings.Sell.CFrame = char.CFrame + Vector3.new(0,math.random(-1,1),0)
- if plr.leaderstats.Money.Value >= _G.maxvalue then
- BuyAllitem()
- end
- elseif plr.leaderstats.Money.Value >= 10000000 then
- BuyAllitem()
- end
- end
- while _G.eggs do
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Mythical Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Epic Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Legendary Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Rare Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Uncommon Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Common Egg')
- end
- _G.farm = false
- _G.farm = true
- end
- _G.eggs = false