Wizard Simulator is a fun playing game in Roblox. In this post, you can get the code to redeem free coins to purchase in-game items. You can purchase new staffs and backpacks to make your gaming experience for playable. Come to get the codes and enjoy the game!
All Wizard Simulator Working Codes
Here’s the list of the working code. We don’t know when the codes could expire, redeem them as soon as possible! All of these codes have been tested on the date that this post was released. Roblox rhythm track songs. If you find one that is expired, please let us know the exact code in the comments below so we can remove it!
Scripts for sharkbite roblox. Make sure to enter the code correctly or it won’t work.
Wizard simulator roblox hack / script. Click here to get the script. Magnet simulator roblox hack / script. Click here to get the script. Lifting simulator roblox.
How to Redeem Codes in Wizard Simulator
It’s easy to redeem your codes in Wizard Simulator. If you’re not sure about it, follow the steps below.
- Open Wizard Simulator.
- Click the Store icon on the top of your screen.
- Click the blue bird icon.
- On the screen, copy and paste the code from our code list on the blank area.
- Click Redeem to get the reward.
Conclusion:
You can find promo codes by following the game’s official Twitter account, team up with content creators, or bookmark our sites to receive the latest and working codes! If you’re interested in other Roblox games, click the Roblox tag below to get more information.
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- amount = 2 --Increase this if you use spells that require a lot of mana.
- --For example if your spell costs 100 mana change this to 100.
- local Gui = Instance.new('ScreenGui')
- local Button1 = Instance.new('TextLabel')
- local Button3 = Instance.new('TextLabel')
- Gui.Parent = game.CoreGui
- Bar.Name = 'Bar'
- Bar.Active = true
- Bar.Draggable = true
- Bar.Selectable = true
- Button1.Parent = Bar
- Button1.BackgroundColor3 = Color3.new(0.6, 0.2, 0.2)
- Button1.Size = UDim2.new(0, 148, 0, 33)
- Button1.Text = 'Flying-Off (V)'
- Button1.TextSize = 30
- Button2.Name = 'TextButton2'
- Button2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Button2.Size = UDim2.new(0, 150, 0, 33)
- Button2.Text = 'X-SavePos'
- Button2.TextSize = 30
- Button3.Name = 'TextButton3'
- Button3.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Button3.Size = UDim2.new(0, 150, 0, 33)
- Button3.Text = 'C-TpToPos'
- Button3.TextSize = 30
- Button4.Name = 'TextButton4'
- Button4.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Button4.Size = UDim2.new(0, 150, 0, 33)
- Button4.Text = 'R-TpToMouse'
- Button4.TextSize = 30
- flying = false
- local Imput = game:GetService('UserInputService')
- local Mouse = Plr:GetMouse()
- local T = Plr.Character.HumanoidRootPart
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- if flying true then
- local BG = Instance.new('BodyGyro', Plr.Character.HumanoidRootPart)
- local BV = Instance.new('BodyVelocity', Plr.Character.HumanoidRootPart)
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = Plr.Character.HumanoidRootPart.CFrame
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) 0 and (CONTROL.F + CONTROL.B) 0 and SPEED ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- BV.velocity = Vector3.new(0, 0, 0)
- BG.cframe = workspace.CurrentCamera.CoordinateFrame
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BV:destroy()
- end)
- end
- Mouse.KeyDown:connect(function(KEY)
- CONTROL.F = speedfly
- CONTROL.B = -speedfly
- CONTROL.L = -speedfly
- CONTROL.R = speedfly
- end)
- if KEY:lower() 'w' then
- elseif KEY:lower() 's' then
- elseif KEY:lower() 'a' then
- elseif KEY:lower() 'd' then
- end
- fly()
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if flying true then flying = false print('Disabled Flying')
- Button1.Text = 'Flying-Off (V)'
- Button1.BackgroundColor3 = Color3.new(0.6, 0.2, 0.2)
- flying false then flying = true print('Enabled Flying')
- Button1.Text = 'Flying-on (V)'
- Button1.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- end
- flying = false
- end)
- function To(position)
- if Chr ~= nil then
- end
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- To(Mouse.Hit.p)
- Button4.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- Button4.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- savedpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- stringpos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- Button2.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- Button2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedpos
- Button3.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- Button3.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end)
- game:GetService('RunService').Stepped:connect(function()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- or v.ClassName 'MeshPart' then
- end
- end)
- while wait(0) do
- if Level 'Forest' then
- end
- Area = CFrame.new(-582.58, 67.02, 778.98)
- if Level 'Wilderness' then
- end
- Area = CFrame.new(-2142.82, 28.79, 258.85)
- if Level 'Sea' then
- end
- Area = CFrame.new(-1029.66, 39.64, -1811.14)
- Level = game.Players.LocalPlayer.Level.Value
- if tonumber(game.Players.LocalPlayer.Mana.Value) < amount then
- pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Area
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end
- if game.Players.LocalPlayer.Character:FindFirstChild('Humanoid') then
- if tonumber(game.Players.LocalPlayer.Character.Humanoid.Health) 0 then
- pos2 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos2
- end
- end